Tuesday, June 14, 2011 at 11:58 PM |  
So yes, the world is ending in 1.3 (Test server runs confirm it) but for now, I'm having fun running flags in Whitefall Steppes. Won't be much else for Rogues to do in 1.3.

I've seen several variations of capper specs for Whitefall (and Scion, I guess) and most center around Bard combat speed and Riftstalker. I went in a little different direction and have been having great success with a spec involving Marskman.


This build goes deep enough in Rift for all the blinks and decent mitigation with Improved Rift Guard. It goes deep into Inf - all the way to improved movement speed if you're R5 or higher. The linchpin though, is the 1 7 points in Marks that give great escape potential, with On the Double / Getaway, Hasty Departure, Improved Swift Shot and Hasted Shot all boosting movement speed. Then you have Repelling Shot and Static Shot to help get some distance.

With this spec, you don't have the guaranteed full-time 20% speed like you do with bard, but with all the run speed buffs, you'll have at least one up any time enemies are around, which is key. All the additional tools at your disposal are great, plus you have some points free if you want to go deeper into Rift for a bit more survivability.

This is not a great spec for surviving a flag standoff, but for getting their fang to your base, this is a fun little spec to tinker with.
Posted by Dunsparrow Labels:

5 comments:

Charles C. said...

You know that 20pts into inf could simply be replaced by a 60g consumable that lasts for 4 hours, right? Or do you stack them?

I mean, 20pt for 5% running speed and a 25% cd reduction on break free is a bit costy.

June 18, 2011 at 11:24 AM  
Charles C. said...

Oh and also, 1.3 will be fine, pretty much no buffs anywhere and we didn't get any (as rogues). MM will still rule the deeps charts, no worries there... It will even be easier to do it with mage reduced damage and war's too.

June 18, 2011 at 11:26 AM  
Dunsparrow said...

The run speed talent in Infiltrator stacks with Performance Insoles, for 10% total. I like 20 points in Inf for stealthing into range of the flag, anyway, and the rest of tha talents all benefit flag running:

Reduced damage taken while stunned.
Reduced stun duration.
Reduced cooldown on Break Free.
Improved movement speed.
Cleanse Soul.
Perma Stealth.

These are all nice to have for grabbing and running the flag.

And yes, I'm glad they reverted their proposed valor changes. MM should still be fine. This spec is specifically for capping flags, not killing people (it doesn't).

June 21, 2011 at 4:27 PM  
DiDiou said...

I Think if you are r6 you can remove the one point in static shot and add it on Step on the shadow to have one more blink ;)

June 22, 2011 at 3:24 AM  
Dunsparrow said...

Up until 1.3, Step into the Shadow shared cooldown with any stealth so it wasn't practical. You can't use it to blink because it makes you drop the flag. I do have it now though. :)

June 23, 2011 at 1:57 AM