Wednesday, November 16, 2011 at 6:04 PM |  
Trion thought they nerfed Nightstalker in 1.6. They thought wrong. The new Nightstalker has more survivability than ever, and only slightly reduced damage. Feel the power.

Nightstalker 1.6
38 Nightblade / 28 Riftstalker / 0 Infilitrator

This build has it all. Defensive cooldowns, offensive cooldowns. CC breaks. Solid offensive power, Fell Blades. Nom nom. From 1.5 version, you gain about 10% physical mitigation from the new Shadow Armor, Rift Prison and some other stuff. Its highly versatile. The talents on Zam don't exactly match live, but the points are in the right place.

Macro

#show Dusk Strike
cast Dusk Strike
cast Twilight Force
cast Phantom Blow
cast Fiery Chains
cast Primal Strike
cast Fiery Spike

Play it basically the same as originally Nightstalker. You have slightly less offensive punch, because of the changes to cooldowns, but your defenses are rock solid and mobility is even better than 1.5. Enjoy.
Posted by Dunsparrow Labels: ,

7 comments:

Anachronite said...

are you using this now instead of the fantastic Lightning Ragnarok Shining Majesty?

November 17, 2011 at 8:41 AM  
Dunsparrow said...

I use both. Lightning Ragnarok is for farming/soloing/misc while Nightstalker is specifically for PvP. Lightning Ragnarok is strong against melee but flounders against healers without any kind of healing debuff.

November 17, 2011 at 10:06 AM  
Anonymous said...

Any way to get an updated version of the LRSM build?

November 18, 2011 at 1:38 AM  
Anonymous said...

I'm currently lvl 45 right now. Trying to do the LRSM build so I can solo farm rifts for exp and planars. Can you give me some advice and tips.

November 18, 2011 at 2:02 AM  
Anonymous said...

The only adjustment needed after 1.6 was the necessity of putting a point in Rift Guard. I took the point from Ruthless Stalker, but you could probably get away with taking it out of Shadow Mastery, since Guarded Steel now activates Rift Guard/Rift Barrier. Personally, I value the utility of faster cooldowns on the teleports over the slight increase in crit generation. You =need= the mobility if you're going to be soloing major rifts, for example....

November 18, 2011 at 9:05 AM  
Anachronite said...

have you been able to solo major rifts? I've soloed minors with LRSM, but maybe its a gear issue on the majors. I just cant finish the majors while solo.

November 18, 2011 at 12:39 PM  
Anonymous said...

I wear a mix of Deathbringer, T2 DPS, and T2 Tank gear. I can solo -most- major rifts up to level 47. If I fail, it's usually due to timing out on Stage 4, almost never due to dying. If I were better at target acquisition, I could probably solo a few more types, but I have great difficulty spotting red fire critters against red ground, green life critters against green ground, etc. So if the last couple of enemies aren't within teleport distance, there's a good chance I won't get to them before the timer expires because I'll be spinning around trying to figure out where they are. But the build is quite capable of handling the task.

November 18, 2011 at 10:12 PM