Wednesday, September 28, 2011
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8:00 AM
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1.5 is here. I have a brief wrap up of what you can expect, what you should do and what works and doesn't in PvE and PvP. First, the obvious:
Planar Attunement
AKA "So you thought you were done leveling" this basically requires you to earn tons of experience to get marginal upgrades that are nonetheless necessary for min/maxers. I'm not thrilled with the system and before you ask, no one has seen the 2nd/3rd tiers. There are 6 elements and you have to max the first tier in an element before you can unlock the 2nd tier. My guess is the 2nd tier isn't even implemented yet. Its a very long grind.
Chronicles
You got that chronic-what? -cles of hammerknell! Hooray for 2 player instances. They're easy and although I hated the idea of them, they're actually pretty entertaining and give Attunement points, yeah! Good for running with a noob friend that you just forced to level to 50. Gogo casual content.
Sourcestones
All your Crystal Sourcestones were just converted to Inscribed. Grats. Prices were tweaked and so were rewards for Rift dailies. Experts give 6 inscribed, Raids give 10 and there's a new weekly for 25. Costs were increased as well and you can now buy gear and synergy crystals with Inscribed (60 each) which work with your Raid 1 gear.
PvE Specs
Whet your whistle, your DPS just went up. Here are the parses I made. All parses were 5 min with fervor and the same gear (no greater essences or synergy crystals) unless otherwise noted. No other buffs or stones, etc. Bear in mind that some talents have changed, but the points are in the correct location. Just waitin on Zam to update. Thanks to Geriatrix and Bloatality for theorycrafting and Woetoyou for bardbotting it up after he went to bed.
Deep Nightblade - 1550 DPS
38 NB / 18 Sin / 10 MM
This is a relatively fun spec, and the synergy crystal is pretty good for it. Run the macro and Scourge every CD. Make sure to use Dusk to Dawn right after a finisher. You need the time to regen energy while it channels.
cast Dusk Strike
cast Puncture
cast Twilight Force
cast Primal Strike
cast Fiery Spike
Full Marksman - 1650 DPS
51 MM / 15 Rang / 0 whatever
Finally, a viable ranged spec. The Shadow Fire greater essence (100 AP) is amazing for this and so is the synergy crystal. This is more than likely what I will be raiding as. The reason for no Head Shot is you basically have to choose between 2/2 Head Shot and 3/3 Exposure, and if you don't max Exposure, you will overwrite the warrior's armor debuff with your inferior one. With 3/3 yours is better. This also simplifies the rotation, as you no longer have to mess with Head Shots for the 5% damage. Use Bull's Eye with Deadeye Shot.
cast Empowered Shot
cast Shadow Fire
cast Crippling Shot
cast Piercing Shot
cast Quick Shot
cast Rapid Fire Shot
cast Deadeye Shot
Blinkblade - 1650 DPS
25 Sin / 21 BD / 20 RS
This is a fairly complex spec and with skill, patience and practice it may be tops. However its simply too complex to run successfully in raids, especially since I am raid leader. It likely won't be used on much progression by anyone but will top meters on Murdantix, so people will claim its good. If you're interested, check out the thread by the spec's creator.
Dundancer - 1600 DPS
26 Sab / 20 BD / 20 Sin
If you fear change, fear not. Dundancer still rocks the house and is solidly competitive. You need to make a few changes though, to grab improved blast charge. You'll also need another macro or two, since Expose Weakness is now off the GCD. Otherwise, your rotation and skills are largely unchanged. Swap in Shrapnel for AOE (and prepare to be disappointed).
cast Blast Charge
cast Expose Weakness
start attack
cast Precision Strike
cast Keen Strike
cast Expose Weakness
PvP Specs
Marksman may not prove viable in its new form, but that's not stopping me from rockin' out. We'll see how NB does too. Gunblade variants could be promising as well. Followup posts are a certainty.
Full Marksman
51 MM / 15 Inf / 0 whatever
The spec hasn't changed, but the play style has. Gone is Improved Hit and Run. We'll see how bursty the spec can be without the go-to burst ability. Damage is up overall and Silver Tip Munitions go nicely with Focused Intent. New strafe aint bad either. *Not responsible for deaths by warrior when mashing Hit and Run fails to produce results.*
Nightstalker
38 NB / 18 RS / 10 Inf
Nightblade is back. I think this spec will kick ass, but I haven't been able to test it. I also think every damn person in the universe is going to have RS in their builds. Joy.
cast Dusk Strike
cast Twilight Force
cast Primal Strike
cast Fiery Spike
Teleporting Sniper
38 MM / 18 RS / 10 Inf
I almost wish I was joking. This build could annoy the crap out of people, and has better survivability than 51 MM. Not sure if the burst will be there, but you have a lot of tools at your disposal. Didn't I see this in the Rogue preview for Rift like 5 months ago?
Planar Attunement
AKA "So you thought you were done leveling" this basically requires you to earn tons of experience to get marginal upgrades that are nonetheless necessary for min/maxers. I'm not thrilled with the system and before you ask, no one has seen the 2nd/3rd tiers. There are 6 elements and you have to max the first tier in an element before you can unlock the 2nd tier. My guess is the 2nd tier isn't even implemented yet. Its a very long grind.
Chronicles
You got that chronic-what? -cles of hammerknell! Hooray for 2 player instances. They're easy and although I hated the idea of them, they're actually pretty entertaining and give Attunement points, yeah! Good for running with a noob friend that you just forced to level to 50. Gogo casual content.
Sourcestones
All your Crystal Sourcestones were just converted to Inscribed. Grats. Prices were tweaked and so were rewards for Rift dailies. Experts give 6 inscribed, Raids give 10 and there's a new weekly for 25. Costs were increased as well and you can now buy gear and synergy crystals with Inscribed (60 each) which work with your Raid 1 gear.
PvE Specs
Whet your whistle, your DPS just went up. Here are the parses I made. All parses were 5 min with fervor and the same gear (no greater essences or synergy crystals) unless otherwise noted. No other buffs or stones, etc. Bear in mind that some talents have changed, but the points are in the correct location. Just waitin on Zam to update. Thanks to Geriatrix and Bloatality for theorycrafting and Woetoyou for bardbotting it up after he went to bed.
Deep Nightblade - 1550 DPS
38 NB / 18 Sin / 10 MM
This is a relatively fun spec, and the synergy crystal is pretty good for it. Run the macro and Scourge every CD. Make sure to use Dusk to Dawn right after a finisher. You need the time to regen energy while it channels.
cast Dusk Strike
cast Puncture
cast Twilight Force
cast Primal Strike
cast Fiery Spike
Full Marksman - 1650 DPS
51 MM / 15 Rang / 0 whatever
Finally, a viable ranged spec. The Shadow Fire greater essence (100 AP) is amazing for this and so is the synergy crystal. This is more than likely what I will be raiding as. The reason for no Head Shot is you basically have to choose between 2/2 Head Shot and 3/3 Exposure, and if you don't max Exposure, you will overwrite the warrior's armor debuff with your inferior one. With 3/3 yours is better. This also simplifies the rotation, as you no longer have to mess with Head Shots for the 5% damage. Use Bull's Eye with Deadeye Shot.
cast Empowered Shot
cast Shadow Fire
cast Crippling Shot
cast Piercing Shot
cast Quick Shot
cast Rapid Fire Shot
cast Deadeye Shot
Blinkblade - 1650 DPS
25 Sin / 21 BD / 20 RS
This is a fairly complex spec and with skill, patience and practice it may be tops. However its simply too complex to run successfully in raids, especially since I am raid leader. It likely won't be used on much progression by anyone but will top meters on Murdantix, so people will claim its good. If you're interested, check out the thread by the spec's creator.
Dundancer - 1600 DPS
26 Sab / 20 BD / 20 Sin
If you fear change, fear not. Dundancer still rocks the house and is solidly competitive. You need to make a few changes though, to grab improved blast charge. You'll also need another macro or two, since Expose Weakness is now off the GCD. Otherwise, your rotation and skills are largely unchanged. Swap in Shrapnel for AOE (and prepare to be disappointed).
cast Blast Charge
cast Expose Weakness
start attack
cast Precision Strike
cast Keen Strike
cast Expose Weakness
PvP Specs
Marksman may not prove viable in its new form, but that's not stopping me from rockin' out. We'll see how NB does too. Gunblade variants could be promising as well. Followup posts are a certainty.
Full Marksman
51 MM / 15 Inf / 0 whatever
The spec hasn't changed, but the play style has. Gone is Improved Hit and Run. We'll see how bursty the spec can be without the go-to burst ability. Damage is up overall and Silver Tip Munitions go nicely with Focused Intent. New strafe aint bad either. *Not responsible for deaths by warrior when mashing Hit and Run fails to produce results.*
Nightstalker
38 NB / 18 RS / 10 Inf
Nightblade is back. I think this spec will kick ass, but I haven't been able to test it. I also think every damn person in the universe is going to have RS in their builds. Joy.
cast Dusk Strike
cast Twilight Force
cast Primal Strike
cast Fiery Spike
Teleporting Sniper
38 MM / 18 RS / 10 Inf
I almost wish I was joking. This build could annoy the crap out of people, and has better survivability than 51 MM. Not sure if the burst will be there, but you have a lot of tools at your disposal. Didn't I see this in the Rogue preview for Rift like 5 months ago?