With the changes to Nightblade in 1.4, many players are coming into the NB fold from other specs. Since this spec was already on the ascendancy due to its burst cooldown and defenses, NB is definitely the most common spec to see a rogue in WFs at this point.

However, the new buffs to NB are weighed down by the nerf it received through the changes to Anathema. No more 75% reduction in healing. Since Anathema + Fell Blades was really required to kill healers most of the time, NB really lost its edge in a key area, although all-around it is still very strong.

With the predominance of the spec but the loss of surefire healer killing, I have decided to venture into the Marksman tree. MM is very powerful and while I rarely had Marksman rogues kill me as NB, it always felt vulnerable to them. And vulnerable it is. Here is my group PvP and NB-slaying spec I've embraced after various MM build tests:


While many MM like to go 38 + x and spend points in Ranger or Assassin, I feel the final 13 points in MM are just too good to make up anywhere else. Adding Retreat, Eradicate and Sniper Pedestal is well worth the additional points.

Key abilities: Swift Shot, Barbed Shot, Rapid Fire Shot, Empowered Shot, Deadeye Shot

Macros

#show Improved Hit and Run
cast Improved Hit and Run
cast Empowered Shot
use Words of War

#show Deadeye Shot
cast Deadeye Shot
cast Bull's Eye

Playstyle

Like Nightblade, Marksman is cooldown-dependent to a degree. However, the major MM cooldown, Improved Hit and Run has a shorter cooldown (86 seconds) and adds an incredible amount of damage, especially if you remember to put down Sniper Pedestal (naysayers be damned, its awesome).

MM is very powerful in group situations with its ability to assist melee and add huge amounts of damage, or pick off wounded targets without putting you at great risk. The biggest downside is that it is very squishy, so you need to rely on your speed and maneuverability to stay out of trouble. If you get pinned down, you're done.

This spec massacres Nightblades. Eradicate will remove nearly any cooldown they pop (Ebon Fury, Nightrage, Blackout, Twilight Shelter, etc.). Without Ebon Fury, a NB has no chance of killing you, as you can keep him at range all day. If needed, Cleanse Soul can get you out of a sticky situation, as 90% of NB damage is magic, but you really shouldn't need it. A NB can protect another buff for 6-9 seconds by popping Cleanse Soul or Twilight Transcendence himself, which makes him immune to eradicate, but this is fairly uncommon and with Getaway, you should be able to still get to range and remove his CD as soon as this ends. Plus, you just made him waste 3-4 cooldowns and not even survive.

I'm not giving up on Nightblade. I still love the soul and the play style. I am currently toying with a spec that abandons all reason and drops Infiltrator entirely, but its not ready for prime time yet (if ever). For now, I think the sustained damage of NB is not quite there, and its damage is too easily mitigated by kiting.

I still have Gunblade, but the current metagame makes killing Nightblades a priority and this spec does that just fine. There are a few Gunblade variants that are now more viable since the patch, including a MM-heavy Gunblade. I think the synergy between NB and MM still exists and that you can weight these 2 souls to your liking. I'll post a few of them soon.

Oh, and Deadeye crits for 2000 on 900 valor targets. Weee.
Posted by Dunsparrow Labels: ,
Posted by Dunsparrow
Wednesday, August 3, 2011 at 3:27 AM | 12 comments  
Looks like 1.4 is tomorrow which means new raid-quality crafted items, new Unseen PvP quests and items (including PvP Rifts) and a new 10-man instance - Drowned Halls. We cleared this instance on the test shard and I'll post those videos up later today. I'll also be posting my new Nightblade PvE spec in a bit. I doubt it will beat Sabdancer, but it will be fun and interesting to play NB in raids for a change. I'll be giving it a shot.

With Fell Blades and Anathema no longer stacking, a few things will shift with rogue PvP specs. My only new spec is a variation of Gunblade that is more defensive, if you're lower rank or feel a bit too squishy in standard Gunblade spec. I'm not sure which I'll use yet.

Gunblade 2.0

Because Anathema no longer stacks with Fell Blades, this spec drops 5 points from Infiltrator to pick up Blackout in Nightblade. You lose a bit of damage from Focused Intent and Murderous Thoughts, but make up for it with defense:


Original Gunblade will still be viable as well. Either way, you probably don't want to use Hasted Shot anymore, because you'll be better off waiting to get in range to Flame Thrust with the Nightrage buff.

Living Flame

This spec will remain relatively unchanged. While Anathema no longer stacks with Fell Blades (and is inferior to Fell), it will still be worth getting 15 Inf, because you need at least 10 for Cleanse Soul and there is really nothing else you would get with 5 points.

This leaves you with the standard Living Flame spec: 51 NB / 15 Inf / 0 BD.

Since I haven't gone over macros and play with this spec, I'll go over it here. Although most things are the same as with the Deep Nightblade spec.

Macros
#show Dusk Strike
cast Dusk Strike
cast Primal Strike
cast Fiery Spike

#show Twilight Force
cast Twilight Force
cast Fiery Spike

#show Scourge of Darkness
cast Scourge of Darkness
cast Blazing Strike
cast Flame Thrust
Gameplay

Unlike the Deep Nightblade spec, this spec relies heavily on being in melee range. You can do reasonable damage at medium range but your damage output is much lower than melee. This spec has a wide array of defensive and offensive cooldowns.

Offensive CDs
Living Flame
The namesake of the spec is also a great ability. This creates a physical damage AOE around you that pulses for about 400 per tick for 5 seconds. Its not channeled so you can continue doing your DPS rotation, which is what makes this spell worth getting.

Ebon Fury
Know it, use it, love. This is your greatest damage CD and allows you to spam Dusk Strike and Twilight Force, so it allows you to deal good damage even at range if needed.

Dusk to Dawn
It's barely a cooldown, but with the new Nightrage buff it grants, you'll want to pop this puppy ASAP when its off cooldown. Nightrage gives your Blazing Strikes and Flame Thrusts an additional 40% damage. Should be badass, but its purgable so its not reliable against dispel classes.
Defensive CDs
Twilight Shelter
Reduces incoming damage by 80% and outgoing by 40%. You generally want to use this one against assassins to deal with their dots while you kill them. Also useful to time with a mage popping their own damage shield.

Blackout
This one is awesome against any non-dispel class, though marginal against Assassin. Best used against warriors and Marksman who pop Hit n' Run (cover it with Cleanse Soul).

Twilight Transcendence
Makes you immune to all damage for 3 seconds. Also removes magic-based stuns/cc. I tend to use this right when an Assassin jumps me to prevent him from applying Impale. I also use it against casters if I get a huge number of debuffs.

Cleanse Soul
Makes you immune to magic for 6 seconds. Its awesome against Duracell-type clerics and any mage. Also very good when fighting another Nightblade.

Sidesteps
Most useful against any other rogue. I generally pop this any time a rogue opens on me, if its up.
This spec is vulnerable against talented Marksman (not many of those) because of their long range and dispels, and against Riftblade warriors. Anyone with a mana bar is a target.
Posted by Dunsparrow Labels: ,
Posted by Dunsparrow Labels:
Posted by Dunsparrow