1.7 Looks like a big patch for not just rogues, but everyone. Infernal Dawn will soon be entering open testing, the PvP system is getting a complete overhaul, and several rogue souls are getting buffed or tweaked. Most of it, I like. First, what I consider the biggest news, the PvP overhaul. From some Trion talking head:

PVP planar attunement & Prestige system revamp and more!
Last but definitely not least we have a number PVP improvements coming with this patch focused on improving a player’s PVP leveling experience while still keeping the matches as competitive as possible. New level 50 players who are placed in both ranked and non ranked matches will have their base stats automatically bolstered to a minimum level, allowing them to be more than just a speed bump for a higher level player.
For existing PVP players, Items purchased from the Prestige store will get the same improvements as the rest of the game, making sure that the jump in power between each set of items is more consistent.  In addition we are removing the prestige rank requirements from many of the items, which will give players more freedom when choosing to purchase / upgrade PVP equipment. 
Speaking of ranks we will be adjusting the Prestige Rank system to have significantly more ranks, players will have their old rank automatically mapped to the new rank. With these new Ranks come new rewards, including costume versions of PVP armor sets, Planar Attunement Points, and more.
Additionally, we will be doing away with our existing PVP Souls. Moving forward we want PVP players to be able to play the soul combination they want to play and not have to worry about sacrificing soul points to obtain PVP bonuses. Instead we have taken many of the popular bonuses & abilities from these soul trees and placed them in a NEW planar attunement tree specifically focused on PVP.
Finally, we are continuing to look into a number of improvements for warfront queue’s and matchmaking which will be released in a future PTS update in the next few weeks.  So keep tuned for more information!
I've long favored having the PvP trees as always-on instead of the soul that requires you to dump points from elsewhere, even before I heard of Planar Attunement. This new method sounds like just the ticket, if done properly. If not, it will be a mess.

PvP Attunement means greater versatility for everyone and a wider range of viable specs. It will make PvP a lot more interesting. It also means that getting caught in a PvE spec won't be quite so punishing as it is now.

Unfortunately, they seem to be too focused on matchmaking and on bolstering low-rank players. I think this is a mistake. While certainly no one likes being a "speed bump" for a Big Bad P8, it is a necessary part of a player's gaming development and its exactly what any game requires to build and maintain a loyal following.

I haven't discussed the Hero Factor before, and I may do that in a blog post soon, but what Trion is consistently doing in raids and now PvP is attempting to remove the disparity between the Best-of-the-Best and the Average Casual. This is a mistake. It ignores player psychology and falls firmly into the category of giving players what they ask for, instead of what they actually want (but don't know it).

Seeing the champions that killed Akylios wearing full Relic gear, or getting steamrolled by a team of badasses in full P8 gear has positive effects. It makes you aware of what your class is capable of and it makes you want to be that player, or that team, or that guild. This sends you out into the community to grow and learn as a player. It builds the community and creates a tiered system that players can climb as they wish.

Players may ask that the system be removed, but in reality, its this very system that makes the game fun. You can't be a hero if you've never had to overcome obstacles. Its not heroic to cruise to an easy victory in a raid or to grind out middling slogs in warfronts.

I hope Trion focuses more on the mechanics that make the game fun and less on making everyone the same.
Posted by Dunsparrow Labels:
Thursday, December 29, 2011 at 12:09 PM | 8 comments  
http://uk.gamesplanet.com/buy-download-pc-games/Rift:-90-Day-Game-Time-Card-2785-37.html

Someone in my guild bought this and said it worked fine. It took about 24 hours for delivery. You have to buy it from the UK so you're paying in pounds sterling, but at the current exchange rate, its about $18. Not bad for 90-days. I just bought this myself.

I'm making no warranties or claims about the validity or trustworthiness of this offer, by the way. Just passing along something that was passed to me.
Posted by Dunsparrow
Monday, December 19, 2011 at 2:57 PM | 4 comments  
Posted by Dunsparrow
Thursday, December 15, 2011 at 10:48 AM | 5 comments  
So any good dominator can trash ye olde NB/RS spec. But can they beat Sin? Turns out nope. This spec isn't quite as versatile as NB/RS but it has the advantage of being strong in the current mage-heavy metagame.

BlinkBlood
32 Sin / 18 RS / 16 NB

The main advantage to this spec is that its not really expected. With permastealth and vanish, you'll have the opener when you want it, and between Fell Blades and Leeching Poison, you get a good amount of healing. I've been experimenting using this with the Hammerknell 2-pc Assassin crystal instead of the PvP crystal and it does seem very powerful in some situations.

This spec is really a 1v1 spec and should be used for world PvP and in Warfronts like Whitefall and Codex where 1v1 and small group situations are more common. Its a lot less useful in Libarary or Scion.

Here's the builder macro I use:

#show Puncture
cast Backstab
cast Puncture
cast Dusk Strike
cast Twilight Force
cast Primal Strike
cast Fiery Spike

For finishers, keep Impale up and use Final Blow the rest of the time. Don't forget about Foul Play.

On a caster, usually I open with Jagged Strike, do an immediate Shadow Assault, then Foul Play, Impale, Backstab, Puncture, before they are even able to get out of Foul Play or CC me. Then I'll Shadow Stalk out of their CC and finish them with a Final Blow or use an offensive Slip Away to re-open with Assassinate to finish.

I'm still not a huge fan of the Assassin soul, but who wants to play FOTM specs all the time? A little variety never hurt anyone.
Posted by Dunsparrow Labels: ,
Wednesday, December 14, 2011 at 7:37 PM | 6 comments  

I made this post on the SWTOR forums:
*CONFIRMED* Guaranteed Trick for Early Access 
I'm not sure if this will work for everyone else but it did work for me.
Negative Ghostrider is currenty recruiting a Tank/DPS warrior for Hammerknell Fortress. Normally, we have a 2 week recruitment process, but because we have an immediate need, we can guarantee early access to our raids, beginning this week.
We could also use a rogue. 
For more details please check my blog: http://dunsparrow.com
The thread got 10 replies and was deleted within 45 second. This site got 16 referrals from those forums in that time. If you don't know why I'm amused, its because they are only letting a few people into SWTOR at a time, so the vast majority of pre-orders can't play now, but they can rage on the forums. Its pretty funny, unless you care a lot about the game.

Troll on, bros.
Posted by Dunsparrow