Saturday, September 10, 2011 at 8:21 PM |  
This is the reason I didn't want to start speculating on builds. A new wave of changes have hit PTS and they appear to be both good and bad.

First, the bad. Rogues now get .5 crit from str and .5 crit from dex. Same for AP. This makes str and dex the same for rogues and makes a huge nerf to our crit, since we're dex-heavy. This might be a bug, but its not clear from what Trion is saying.

Apart from that, Marksman is receiving additional buffs, which should lead to significantly increased raid damage, possibly having the best single-target damage of any spec. Master Archer is scaling now to 35% increased damage with 51 points in MM, and the new 51 point talent gives a new munition for a stacking buff of 20% more damage. Not bad.

Riftstalker mitigation is getting increased with a new ability called Shadow Armor, that reduces physical damage taken by 5% +1% for every 1000 armor, up to 20%. It won't bring RS in line with warriors, but its a start.

Big one: Flash of Steel is now a root Bladedancer ability with 10 points in the tree. The 21 point talent now gives you temporary CC immunity when you use FoS.

More to come...
Posted by Dunsparrow


f3llyn said...

If crit nerf is true it's disappointing to say the least.

Seriously questioning keeping my sub at this point. I've only logged about 4 hours since the vengeance update. Bleh.

September 10, 2011 at 9:24 PM  
Dantae said...

I really just wanna know whats going to happen when Marksman shoots up the the top dps not all raids are going to want there rogues to be all ranged

September 10, 2011 at 10:28 PM  
Syntex said...

The crit nerf and adjustment to how base stats affect other ones are unclear so don't make assumptions. Also why does it matter if a rogue does its best DPS ranged or in melee? If anything ranged is BETTER because its less risky and less DPS loss when moving a target and not having to run out when it does an AoE.

Overall I agree with dun, it's too early to speculate on the builds because something so little like making flash of steel a 10 point root changes how a lot of builds choose their souls. BD might be more popular for assassins as thats a key weakness(being kited) that the change addresses.

September 10, 2011 at 11:44 PM  
Cohh said...

Wouldn't ranged be preferred in almost all cases? Not only does it free you up for positioning, but it allows better initial setup for mechanics. With the ranged distance modifier being so close, any melee range mechanics could still be juggled within the enemies range, ya?

September 15, 2011 at 12:03 PM  
Dantae said...

Not all fights do you want ranged to be crowed murdantix alone is the ranged if over crowed then more damage is given out

September 18, 2011 at 12:05 PM