Well, the Devs finally realized what I pointed out the minute Valor changes were announced. Archonix breaks the news that the Valor changes are being reverted after 15-minute battles with 0 deaths in multiple test server warfronts. Yeah, healers overpowered, go figure.
As we've been known to do in the past, we're not afraid to mix things up and try crazy things every now and then. This was definitely one of those times. With that said, we're not happy with the results of the Valor changes, and will be rolling them back for 1.3.Increasing overall survivability is a goal we're going to continue to work towards. It's time to roll up our sleeves and spend more time focusing on individual changes to class abilities that affect PvP combat only, much like the updates you'll see coming out to the PTS environment later in the week for Pyromancers. This will be a primary focus for 1.4.For 1.3 we're happy with the results we're seeing with the queuing changes, and look forward to you continued feedback and support!
Derp. This means for now, Rogues survive to get nerfed another day. There's little else that will change for Rogues in Warfronts, other than Pyros getting shitcanned along with Stormcallers. I hope these specs remain viable without the one-shots and ridiculous AOE (respectively) as it would be boring for every mage to be a necro/lock.
Cleric survivability will remain largely unchanged and mages may be a bit easier to kill.
I'll give Trion some credit. At least they realized their mistake before alienating their (non-cleric) players. If Hammerknell is as good as it looks, 1.3 could be a great patch.